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Game Developer and Lecturer in Games Technology and Computer Science.

A collaboration with Scottish Youth Theatre. Finding ways to work with creative industries to build a deeper connection between audiences in theatre through available and bespoke haptic devices in a Virtual Production Environment.

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PhD: Real-time Simulation Of Cancer Spheroids

Simulate and visualize the interactions between 1 Million cancer cells to create a virtual cancer spheroid and help improve the process of Drug Discovery.

My Role:

 - PhD Project

A PlayStation VR Exclusive. 

 

Play as a visually impaired protagonist who is in search of peace and solitude from the crowds of a busy city.

My Role:

- Programming Team Lead

Procedural Dungeon: DirectX 11

The aim of this project is to demonstrate the use of DirectX and create a procedural environment in 3D.

My Role:

 - Individual Project

Fleur's Wonderland

AR Application

Point your camera at the specific penguin statue to see the world around it change and come to life.

My Role:

 - Designer

 - Developer

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Hakuna's Fire

Action Adventure Stealth Based game. 

Based on a rivalry between Herbivores and Carnivores in the Village of Daewon, you play as a meerkat: Hakuna, and are in search for the mystical object: The Edan Fire. 

My Role:

 - Gameplay Programmer 

 - Systems Designer

Global Counterfeit

Built for Interpol in a serious game jam.

Teaches the player about IP Crime and how to identify Counterfeit products from originals.

This game won the Abertay Serious Game Jam 2017 in collaboration with Interpol and IIPIC

My Role:

- Gameplay Programmer

Distorted

Casual Game Available on the Play Store.

My Role:

 - Gameplay Programmer

 - Game Designer

 - Sound Designer

Galactic Rivals

Fighting game.

Galactic Rivals was a game created by a team of 44 individuals in a span of 8 days. (14 Game Designers, 23 Artist and 7 Programmers)

My Role:

- Lead Game Programmer

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Naman Merchant is a creative technologist and lecturer at Abertay University whose work explores the convergence of real-time simulation, interactive media, and high-performance computing. His practice spans game development, immersive visualization, and collaborative digital art, often integrating distributed systems, agent-based modelling, and playful interaction to create dynamic and thought-provoking experiences. His projects have been featured in artistic and academic contexts, including Rhizoma, You Are Being Followed, and Dislectek. 

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Naman Merchant - Game Developer & Practitioner
Feel free to reach out!
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