YOU ARE BEING FOLLOWED
Genre
VR Adventure
Platform
PlayStation 4 VR (support for PS5)
My Role
Lead Game Programmer
About The Project
My role extended to creating all the dynamic systems and tools in the game.
After EGX, when the team's size increased, I took up the role of Lead Programmer. Here not only did I manage my own tasks, but also delegated tasks and helped out other programmers in areas that needed help while managing a smooth workflow using source control.
I have also been working closely with the PlayStation Platform and the core mechanics of the game. This game is created using Unreal Engine 4, where I am using both Blueprints and C++ for development.
After the development phase, I was successful in taking the game to the PlayStation Store, which helped me thoroughly understand the publishing process laid out by Sony.
Duration: 4 years
Description
Tasked by BAFTA to bring a winning game concept from Young Game Designer 2016 to life, the project was developed for PlayStation VR across eight weeks. Aligned with the Young Game Designer's original submission, the game explores the perspective of a visually impaired protagonist wrestling with the unknown.
Coming off a strong showing at EGX Rezzed 2017, development began again in May, allowing the project to expand and potentially reach a greater audience on the PlayStation Store.
Software
Game Engine: Unreal Engine 4 (C++ & Blueprints)