Sound Design in Cube
Genre
Action (FPS)
My Role
Sound Designer/ Music
Level Designer
Platform
PC
About The Project
In my masters at Abertay University, my interest in sound and music led me to take up this an optional module called Audio For Games.
This module was one for people with some experience in sound design and recording, but because i had none, this entire semester was one of constant learning and growth.
All the assets in the game have been recorded in a studio and edited with industry grade software like Pro Tools.
Most importantly, the integration was done in the software: Wwise which comes with a demo game engine called Cube.
The project did not require us to come up with a story-line but I did it anyways.
The most challenging part in this project was making the weapon sounds and eplosions.
Team Size: Individual
Description
A Scottish prince returning home from his exile finds out that this castle is now full of monsters.
His companion servant who refers to the prince as "Master" all points of time has always been around him, helping with his chores.
As the "Master" progresses into the castle, something about him makes him feel different and more energetic. He develops an instinct to kill everything in his path.
The castle was turning the Master into a monster.
Software
Audio:
Recording: Pro Tools
Editing: Pro Tools
Integration: WWISE
Game Engine: Cube Engine